Не хейтіть ігри будь ласка | розмова з ігровим продюсером VOLMI

معلومات تحميل وتفاصيل الفيديو Не хейтіть ігри будь ласка | розмова з ігровим продюсером VOLMI
المؤلف:
Сейшнتاريخ النشر:
14/11/2023المشاهدات:
584الوصف:
The episode opens with an introduction at 00:00, followed by a discussion about the role of a game producer at 0:37 and an exploration of the necessary skills at 1:10. At 5:43 the guest shares personal experience, explaining how they secured their position at 7:45 and why game experience matters at 9:19. An example of working on Diablo 2 is presented at 9:40, and the guest describes other projects they’ve worked on at 10:10. The challenges of outsourcing are addressed at 11:00, while the intersection of art and IT in games is explored at 12:46. Radical changes to other games are discussed at 14:00, and the industry’s foundation in experimentation is examined at 15:36. The guest explains working on 30 projects simultaneously at 17:06, and the importance of risk documentation at 17:46. The situation of working in Ukraine is discussed at 18:18, followed by a look at AI and game development at 19:20. AI is compared to Roblox for adults at 20:15, and its use for references is discussed at 21:00. The future integration of AI in game development is considered at 22:10. A commercial segment appears at 23:34, after which common problems in work are highlighted at 23:52. A game analyzing force majeure is described at 25:40, and the idea that nothing exists outside paper is expressed at 27:00. The dream project is described at 28:09, followed by mentions of indie horror at 29:00, pixel art games at 29:45, and demand for atypical games at 30:30. Funny moments at work are shared at 31:17, the production hell of Diablo is described at 33:23, level design in Shatterline is explained at 35:09, and differences between indie and AAA studios are highlighted at 35:50. A call to viewers is made at 38:40, and a surprise is revealed at 40:53.
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