Asset making workflow: drawing, rigging and animating in Spine, coding in Game Maker Studio

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Autor:
Gusev Dmitriy - diedemor studioVeröffentlicht am:
26.12.2025Aufrufe:
12Beschreibung:
Creating asset for my unannounced game, currently in solo development. I used an image generated by GPT as a reference, then draw it in CSP. Afterward, I rigged and animated it in Spine, programming it in Game Maker Studio. Tilt of the scales depend of variables.
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