Курс по изучению Unreal Engine Урок 3.3 - Foliage и PCG

Курс по изучению Unreal Engine Урок 3.3 - Foliage и PCG48:54

Download-Informationen und Videodetails Курс по изучению Unreal Engine Урок 3.3 - Foliage и PCG

Autor:

Developer Nikk

Veröffentlicht am:

29.3.2025

Aufrufe:

290

Beschreibung:

The video covers various aspects of foliage and procedural content generation (PCG) in Unreal Engine. At 00:00 the instructor discusses the different ways to apply vegetation to a scene. At 00:40, the Foliage tools are examined in detail. At 06:59, the fundamentals of PCG are introduced. At 13:14, the process of creating a tree spawn using PCG is demonstrated. At 15:56, additional PCG techniques are shown. At 17:33, the tutorial continues with further adjustments to the tree spawn. At 19:32, a stone spawn is created using PCG. At 21:57, grass spawn is added. At 26:25, the removal of PCG along a spline is explained. At 38:39, removal of PCG along a looped spline is covered. At 46:30, the final post‑processing and atmospheric settings are completed.