Painkiller (2025) is a blatant example of artistic parasitism, stripping the original of everything and leaving a void. The sequel's curse hasn't been lifted yet, and the game feels like a hellish metal album cover generated by a neural network, according to Will Borger of IGN. The video discusses how the game fails to deliver, with commentary on its lack of content, design flaws, and overall disappointment.
00:00 – Интро
02:27 – Это не Painkiller
08:22 – Что вообще здесь происходит?
10:42 – Во всём виноват кооп
14:54 – Мувмент
24:57 – Миссии, обджективы
31:30 – Эстетика?
37:11 – Дизайн врагов
39:10 – Арсенал
42:56 – «Фешн» и дизайн персонажей
52:06 – Всё кончено