Курс по изучению Unreal Engine Урок 6.4 - Система сохранения и загрузки игры

Курс по изучению Unreal Engine Урок 6.4 - Система сохранения и загрузки игры27:38

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Auteur :

Developer Nikk

Publié le :

17/05/2025

Vues :

318

Description :

The lesson begins with creating directories at 00:00, followed by adding an Actor Component at 00:24 and a Game Instance at 01:31. Player input handling is implemented in these classes by 02:55. An interface for loading and saving is introduced at 06:02, and the logic for game saving starts at 09:28. A custom Save Game class is created at 09:48, and a data structure for storing information is defined at 10:12. The saving logic is fully implemented by 11:34, while loading functionality is added at 16:30. The system is tested at 20:18, and new variables are incorporated into the save/load structure at 21:18. Interface refactoring occurs at 24:07, followed by Game Instance refactoring at 25:47. Final testing of the save/load system takes place at 26:13, and the lesson concludes with a summary at 26:56.