Курс по изучению Unreal Engine Урок 10.1 - Создание игровой кат сцены

Курс по изучению Unreal Engine Урок 10.1 - Создание игровой кат сцены02:54:09

Informasi unduhan dan detail video Курс по изучению Unreal Engine Урок 10.1 - Создание игровой кат сцены

Pengunggah:

Developer Nikk

Diterbitkan pada:

1/6/2025

Penayangan:

494

Deskripsi:

00:00 – The tutorial begins with creating a new project. 00:33 – The instructor explains why cutscenes are essential. 01:53 – A new scene is created, followed by adding lighting at 02:30 and a landscape at 02:40. 03:07 – Decorations are added, and terrain is sculpted at 06:40. 08:15 – A material for the landscape is created, and the hill shapes are refined at 15:24. 17:28 – Materials for walls and towers are made, and vegetation is added at 24:41. 26:30 – Additional decorations are placed, and background scenery is built at 32:24. 36:45 – A lake is added and minor details are fixed. 44:41 – Post‑processing is applied, and sky and clouds are set at 45:29. 47:39 – Rocks are created, and materials and meshes for actors are prepared at 50:42. 59:20 – The session concludes with a recap of scene preparation. 01:01:18 – The planning phase starts, followed by creating and working with shots at 01:02:56. 01:05:15 – The Sequencer editor is dissected, and a new single shot is created at 01:07:39. 01:09:36 – The first shot is worked on, adding an actor at 01:09:57, animating it at 01:10:31, and adjusting its movement at 01:11:42. 01:15:02 – The shot’s duration is extended, and further movement tweaks are made at 01:16:09. 01:22:12 – Additional actors are added and set up. 01:23:33 – A fade effect is created, and camera control is managed at 01:24:53. 01:27:22 – Camera issues are resolved, and the excess footage of Shot #1 is trimmed at 01:32:26. 01:33:46 – The character’s movement is refined, and Shot #2 is created at 01:37:08. 01:41:23 – The tutorial prepares for custom animations using Control‑rig, and a separate level is set up at 01:42:08. 01:42:57 – Sequencer is configured to capture base animations in Control‑rig keys, and an idle animation is recorded at 01:43:37. 01:44:07 – New animations are created with Control‑rig, and a new animation is captured from Sequencer at 01:52:30. 01:54:28 – The animation is added to the cutscene and timed at 01:59:13. 02:01:23 – Shot #2’s excess footage is trimmed, and Shot #3 is created at 02:02:40. 02:05:47 – A handshake animation is made for the actors, and animations are captured at 02:23:15. 02:25:42 – Animations are connected to Shot #3, and the camera is set at 02:27:42. 02:30:29 – Timing in Shot #1 is corrected, and Shot #4 is created at 02:31:30. 02:38:54 – Shot #5 is made, and cinematic testing occurs at 02:44:46. 02:45:45 – The cutscene is launched at the start of the game, and logic for ending the cutscene is implemented at 02:47:48. 02:49:37 – Logic can be triggered from anywhere during playback.