Pong (with Lua) - CS50's Intro to Game Development

Informasi unduhan dan detail video Pong (with Lua) - CS50's Intro to Game Development
Pengunggah:
freeCodeCamp.orgDiterbitkan pada:
31/1/2019Penayangan:
182.5KDeskripsi:
In this first lecture of CS50's Intro to Game Development, the instructor introduces the course and outlines the lecture topics. He explains the basics of Lua, the LÖVE2D framework, and game loops, then walks through the 2D coordinate system. The lecture covers the development of a simple Pong game, detailing updates such as texture filtering, rectangle and paddle updates, ball movement, class structure, FPS optimization, collision detection with AABB, scoring, state machine, victory conditions, audio integration using bfxr, and screen resizing. Throughout the video, timestamps mark key sections: 0:00:00 Introduction, 0:04:10 Lecture Topics, 0:07:35 What is Lua?, 0:09:20 LÖVE2D, 0:10:08 Game Loops, 0:11:06 2D Coordinate System, 0:11:47 Lecture Scope, 0:13:01 The Day-0 Update, 0:18:55 The Low-Res Update, 0:21:02 Texture Filtering, 0:25:10 The Rectangle Update, 0:30:42 The Paddle Update, 0:35:42 The Ball Update, 0:45:37 The Class Update, 0:55:51 The FPS Update, 0:59:35 The Collision Update, 0:59:51 AABB Collision Detection, 1:12:37 The Score Update, 1:14:40 State Machine, 1:21:18 The Victory Update, 1:27:57 The Audio Update, 1:26:44 bfxr, 1:33:54 The Resize Update.
Video serupa: with Lua

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