Делаю свою игру на Unity !steam/!faq (Q&A, дайсвуд, вылазка в роблокс)

Informazioni sul download e dettagli del video Делаю свою игру на Unity !steam/!faq (Q&A, дайсвуд, вылазка в роблокс)
Autore:
xkPubblicato il:
20/03/2025Visualizzazioni:
5.6KDescrizione:
At 00:00 the streamer introduces the stream and outlines his plans, then at 00:15 he shares his first experience in Roblox, discussing motivation. At 01:08 he tells a story about a computer overheating, upgrades, and coolers. At 02:50 he monitors temperature, jokes, and engages with chat. At 03:51 he upgrades his PC and reflects on buying an SSD for $400. At 06:04 he answers a question about restarts and checkpoints in action games. At 07:25 he explains his approach to restarts using scenes in Unity. At 08:07 he discusses temperature, hardware, and design orientation. At 09:09 he talks about Dice mechanics and negative values. At 09:51 he explains the tooltip system, rarity, XML tags, and aesthetics. At 12:57 he balances dice and architecture through prefabs. At 14:45 he discusses encapsulation, public variables, and Unity realities. At 18:31 he talks about minimal localization and how to maintain it. At 21:26 he shares a “hobo” localization system and tips. At 22:14 he gets obsessed with tooltips and frustration. At 24:18 he discusses age, youth, and ideas for AI advisors. At 25:10 he shares creative impulses and intro effects. At 26:12 he talks about Yarn and its cost. At 28:35 he covers backups, Unity updates, and wishlists. At 30:16 he starts a dialogue system with vibe coding. At 33:48 he discusses prompts and scripts, hoping for AI. At 35:31 he talks about Twitch partnership and multi‑stream. At 38:09 he explains why he chose Claude over ChatGPT or DeepSeek. At 39:00 he comments on vibe coding and downloads Yarn. At 42:36 he loses faith in vibe coding. At 48:57 he expresses disappointment in the AI approach. At 51:08 he begins a Roblox adventure titled “Doors.” At 57:23 he discusses Roblox mechanics and grind content. At 59:53 he plays a card roulette game called 21 and rates it. At 01:03:51 he talks about parasocial relationships and memories. At 01:10:33 he compares game quality versus profitability. At 01:13:32 he summarizes vibe coding. At 01:17:56 he discusses the current Steam meta: multiplayer and Lethal Company‑like. At 01:19:55 he sees Roblox as a mirror of the industry. At 01:25:16 he gives an example of Slayer and UX problems in Roblox. At 01:32:00 he talks about Roblox design: openness and player choice. At 01:36:54 he shares a Dress to Impress idea. At 01:43:23 he discusses Roblox shooters like Frontlines. At 01:48:30 he talks about Place 21 and stylish interfaces. At 01:54:39 he comments on 21 and drop interest. At 01:59:53 he references Warcraft roots of custom games. At 02:08:26 he jokes about memes, UI, and reskinning Doors. At 02:16:54 he answers Discord questions about roguelike promos. At 02:25:03 he debates narrative versus mechanics in marketing. At 02:31:41 he discusses emergent gameplay and Machinations. At 02:44:14 he shares a lesson from Roblox: simplicity over complexity. At 02:47:12 he talks about courses, training, and the Kinematic Character Controller. At 02:54:30 he discusses mobile game economy and kits. At 03:05:18 he gives an example of taxation and economy in England. At 03:11:05 he compares free‑to‑play versus pay‑to‑play and kit economy. At 03:20:49 he recalls Watch Dogs and fake demos. At 03:23:35 he explains how to find artists and avoid burnout. At 03:27:09 he discusses burnout and survival in game development.
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