How I built an advanced 3D Mini Map system in UE

How I built an advanced 3D Mini Map system in UE için indirme bilgileri ve video detayları
Yükleyen:
Ghislain GirardotYayınlanma tarihi:
14/10/2022Görüntülenme:
11.2KAçıklama:
At 0:00 the video opens with an introduction. At 1:46 the speaker discusses plugin migration, followed by a controller component at 2:09. The mini map opening and closing is covered at 2:37, while movement inputs are explained at 3:23. View inputs and other functions are presented at 4:05, and an inputs flow issue is addressed at 4:27. A custom pawn is introduced at 5:00, and area settings are discussed at 6:33. Area visibility and reveal are covered at 7:45 and 8:18 respectively. Adding a marker begins at 9:11, with the marker class at 9:44, marker transform at 10:45, and marker ID & text at 11:29. A summary appears at 12:05, followed by a manager actor singleton at 12:30. Navigation inputs and process are shown at 13:50 and 14:16, and the view update at 15:05. Render target is explained at 15:55, and a show‑only list at 16:50. Registering an area is at 17:18, with area visibility again at 18:23. Marker actor details are at 19:03, and an area reveal technique at 19:35. Soft references are discussed at 21:35, followed by a pause issue at 23:44. Marker loading stack is at 24:12, and a 2D markers challenge at 24:51. Custom projection is at 27:01, performance at 28:47, tick pause at 29:10, and tick bitmask at 29:32. Saving a marker and area occur at 30:25 and 30:51. Focus markers, brute‑force focus, and focus update are at 32:32, 33:03, and 34:30. The mini map mesh is at 35:10, modeling workflow at 35:45, aliasing artifacts at 36:15, edge technique at 37:20, and the video concludes with an outro at 38:52. Hey! Finally, that beast of a project is done and available to download and use :) Making the breakdown video has proved to be quite a challenge. I did my best though and tried to explain pretty much everything as best as I could. I hope it makes sense and that you can get something out of it. Thanks for your support :) Cheers!
Benzer videolar: How I built an advanced

Animação de título Vox (Tutorial do After Effects)

Os únicos 17 nós que você precisa para construir qualquer coisa em n8n (exemplos reais)

The Most Advanced Vibe Coding Tool I’ve Ever Seen… This is Crazy

Obsidian - 2024 Intro for TTRPG and Worldbuilders

Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5

