Курс по изучению Unreal Engine Урок 2.3 Продвинутая физика и статическое освещение

Курс по изучению Unreal Engine Урок 2.3 Продвинутая физика и статическое освещение49:45

Курс по изучению Unreal Engine Урок 2.3 Продвинутая физика и статическое освещение için indirme bilgileri ve video detayları

Yükleyen:

Developer Nikk

Yayınlanma tarihi:

22/03/2025

Görüntülenme:

430

Açıklama:

At 00:00 the instructor begins by explaining the Add Force and Add Impulse functions in Unreal Engine. At 05:24 the Rotating Movement Component is examined, followed by a discussion of the Physics Thruster Component at 08:02. The video then covers the Physics Constraint Actor at 09:44 and demonstrates how to create a physical pendulum using limited constraints at 13:06. At 18:10 a Cable Actor is added, and the lesson moves on to static lighting at 22:23. The next section, starting at 24:39, introduces the BSP geometry editor, and at 26:40 the process of baking static lighting is shown. At 28:45 the instructor demonstrates rapid scene prototyping with built‑in modeling tools, and at 31:08 the creation of static lighting from a Direction Light is covered. The UV unwrapping of scene geometry is explained at 32:29, followed by debugging and tuning of lighting maps at 33:23. The final lighting build is presented at 38:05, and the advantages of GPU Lightmass static lighting build are discussed at 40:10. Finally, at 41:02 the new Megalights system is showcased.