Part 5: Sight Perception And Attack Behaviour. | "Alien: Isolation" Smart AI in UE5

Информация о загрузке и деталях видео Part 5: Sight Perception And Attack Behaviour. | "Alien: Isolation" Smart AI in UE5
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Metaxis GamesДата публикации:
29.06.2025Просмотров:
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In the fifth installment of our Alien: Isolation Smart AI series, we add an AI Perception Component to our Alien's AI Controller, and configure Sight Sense information from the game environment. We then use the information to update our Alien's behaviour to an Attack State via the State Tree. 00:00 - Intro, Recap, and Overview 01:37 - Lesson Start 04:22 - Add in Attack States 07:14 - AI Perception Component 10:50 - Visualising Sight Sense Debug Info 16:08 - Perception Events 18:05 - Create State Tree Evaluator 27:19 - Handle Sight Stimulus Function 29:49 - Set Acquired Target Function 31:48 - Alien Motivation Parameter 36:50 - Implement State Tree Evaluator 38:21 - Custom State Tree Conditions 48:53 - Expose More Variables from Evaluator 50:32 - Transition from Search to Attack 52:03 - Attack Behaviours 01:05:00 - Change Movement Speed Task 01:10:50 - Conclusion
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Часть 1: Введение | «Чужой: Изоляция»: умный ИИ в UE5

