Культ Dark Souls, або як геймдизайн став "хорошим"

Культ Dark Souls, або як геймдизайн став "хорошим"56:42

Інформація про завантаження та деталі відео Культ Dark Souls, або як геймдизайн став "хорошим"

Автор:

Теорія Ігор

Дата публікації:

27.02.2024

Переглядів:

15.4K

Опис:

In this video, the host discusses not only Dark Souls but also other action‑RPG titles by Hidetaka Miyazaki—Demon's Souls, Bloodborne, and Elden Ring—exploring their impact on gaming culture. He debunks myths surrounding the series, examines whether the games truly refreshed the industry, and evaluates their innovative qualities. The discussion also covers why the Souls games are considered to have good game design, what titles resemble the Souls formula, and whether a Souls‑like genre exists. The host reflects on the modern and pre‑modern eras of video games, the crisis of video‑game modernism, and how the Souls series marks the beginning of a post‑modern era, illustrated with examples such as Shovel Knight. The video concludes with a summary of the series’ legacy and why these games have not been widely discussed elsewhere. Key timestamps: 0:00 – Introduction; 2:02 – Donations and thanks; 4:39 – Dark Souls compared to Super Mario Bros.; 7:22 – The video is not a review; 9:30 – Are Souls games difficult?; 13:35 – Did Souls refresh the industry?; 19:35 – Are Souls innovative?; 22:58 – Why Souls failed (in my opinion); 24:46 – Do Souls have good game design?; 30:18 – Games similar to Souls; 32:35 – Is there a Souls‑like genre?; 35:58 – Why Souls were truly epoch‑making; 37:25 – Summary of what Souls are; 39:06 – Modern and pre‑modern in video games; 41:23 – Crisis of video‑game modernism; 43:39 – Souls as the start of video‑game post‑modernism; 46:47 – Post‑modern traits in games, example Shovel Knight; 52:04 – Why you haven’t heard about this elsewhere; 54:52 – Conclusion.