Не хейтіть ігри будь ласка | розмова з ігровим продюсером VOLMI

Не хейтіть ігри будь ласка | розмова з ігровим продюсером VOLMI41:46

Інформація про завантаження та деталі відео Не хейтіть ігри будь ласка | розмова з ігровим продюсером VOLMI

Автор:

Сейшн

Дата публікації:

14.11.2023

Переглядів:

584

Опис:

00:00 – The episode opens with a brief introduction. 0:37 – The host explains what a game producer is. 1:10 – He outlines the skills required for the role. 5:43 – The guest, Nazar Kostyuk from VOLMI, shares his personal experience. 7:45 – He discusses how he got hired. 9:19 – The importance of game experience is highlighted. 9:40 – An example of his work on Diablo 2 Resurrected is given. 10:10 – He talks about other projects he has worked on. 11:00 – The challenges of working on outsourcing are addressed. 12:46 – He describes games as being at the intersection of art and IT. 14:00 – Radical changes to other games are discussed. 15:36 – The game industry is portrayed as built on experimentation. 17:06 – He mentions working on 30 projects simultaneously. 17:46 – Documentation of risks is explained. 18:18 – The situation of working in Ukraine is discussed. 19:20 – AI and game development are explored. 20:15 – AI is compared to Roblox for adults. 21:00 – Using AI for references is described. 22:10 – Whether AI will be woven into game development is questioned. 23:34 – A commercial segment appears. 23:52 – Common problems in the job are listed. 25:40 – A game is used to analyze force majeure. 27:00 – The idea that nothing exists outside paper is presented. 28:09 – The dream project is described. 29:00 – Indie horror is mentioned. 29:45 – Pixel art games are discussed. 30:30 – Demand for atypical games is noted. 31:17 – Funny moments at work are shared. 33:23 – The production hell of Diablo is described. 35:09 – Level design in Shatterline is explained. 35:50 – Differences between indie and AAA studios are highlighted. 38:40 – A call to the audience is made. 40:53 – A surprise is announced.