When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis.

Інформація про завантаження та деталі відео When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis.
Автор:
Threat InteractiveДата публікації:
10.01.2025Переглядів:
399.3KОпис:
In this video, we cover one of the most underrated technical marvels of graphics development. We show how this game provides wonderful lighting and immersive illusion that provide cheap micro detail all around the optimized geometry. We show how UE5 remains inferior to some aspects of this project and the history of UE4. We also don't sugar coat the issues found in this title. Using our own goals on 9th gen development, we outline where 9th gen can enhance this title's flaws. We are here to provide the proof for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives. Chapters: Intro: 0:00 Why The Industry Needs To Be Reminded of Days Gone: 0:37 Days Gone Optimized Settings & Engine History: 1:13 Completed Frame Comments & Odd DLSS Relations With TAA: 1:47 Frame Start Up & Lack of Bloat is Already Seen: 2:50 Prepass & Explaining Lack Of Context Optimizations: 3:02 BassPass/2nd Geometry Pass & Forward Rendering Likeness: 4:01 Texture Micro Detail Depth Illusion: 5:29 BassPass/2nd Geometry Pass Ending Draws: 6:18 Culling, D-Buffers, G-buffer Decoding, Misc: 6:44 SSShadows, Shadow Maps, Proving More Issues With Modern Titles: 7:10 Cheap Cubemap Updates & Optimized Dynamic Light Interactive GI: 8:29 Direct Lighting: 10:33 Translucents, Post Processing, & Estimated ms Budget: 10:47 Conclusions(Foliage): 11:06 Conclusions & Ultra Zoom(Dithering Lessons): 12:03 Final Conclusions: 12:58 GitHub News and Developer Resource Goals: 14:19 The Importance Of This Channel & What You Can Do To Help!: 15:27 Outro: 16:06
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