Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine

Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine37:44

Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine videosi uchun yuklab olish ma'lumotlari va tafsilotlari

Muallif:

Unreal Engine

Chop etilgan sana:

20/05/2019

Ko'rishlar soni:

35.8K

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This Unreal Fest Europe presentation by Rare's Senior Software Engineer Jon Holmes covers the techniques employed to efficiently manage the scale of Ticking Components and Actors within Sea of Thieves while also diving into a few real-world examples of how the team optimised these systems and detailing how it all plugs in neatly inside Unreal Engine 4.