Houdini Modeler 2025 Nemoto Axe

Houdini Modeler 2025 Nemoto Axe videosi uchun yuklab olish ma'lumotlari va tafsilotlari
Muallif:
Arcanacom StudioChop etilgan sana:
05/12/2024Ko'rishlar soni:
5.2KTavsif:
The tutorial demonstrates how to build a Nemoto Axe using the Houdini Modeler 2025 plugin, following a step‑by‑step process that begins with an introduction at 00:00:00, then setting up the Modeler workspace at 00:00:05, adding a backdrop node at 00:00:35, creating a space for a nearest orthographic view at 00:02:20, dropping a PolyCurve at 00:03:42, editing the curve at 00:05:24, using the Alt‑D radial menu at 00:05:32, selecting the radial menu with the backtick at 00:06:50, thickening with Shift‑T at 00:07:04, selecting state at 00:07:24, shaping the axe via bevel at 00:09:16, addressing the first problem at 00:11:43, fusing points at 00:12:27, cleaning edges at 00:16:11, adjusting the parm slider at 00:16:35, creating a blade chamfer at 00:17:47, building the axe cut at 00:18:23, creating a tube via Alt‑Q radial at 00:18:33, manipulating the real‑time cutter at 00:20:48, manipulating normals at 00:25:39, building the cutter collection at 00:26:22, auto‑connecting new nodes with Shift‑Enter at 00:27:02, picking and placing labs at 00:27:52, setting the first quickmark at 00:28:37, using the cutter collection at 00:29:43, placing the cutter with click and drag at 00:30:03, further manipulating the cutter with control at 00:30:14, blocking out other shapes at 00:33:00, controlling click template at 00:35:35, matching size node at 00:37:36, making shape symmetrical with Alt‑V at 00:40:02, copying curve with Ctrl‑D at 00:41:28, filling with Ctrl‑F at 00:41:43, peaking with U at 00:42:49, resampling node at 00:43:42, converting PolyCurve to blockout grip at 00:45:33, matching size again at 00:48:35, duplicating the cutters at 00:51:55, selecting similar at 00:54:54, applying cutter thickness at 00:56:07, beveling seam at 00:56:19, copying face to create cutter at 00:59:33, telling Modeler what shape to cut at 01:00:33, refining grip shapes at 01:03:21, splitting node at 01:07:28, preparing a cutter for the grip at 01:10:34, discussing direct vs procedural modeling at 01:14:21, polypen via Q menu at 01:14:54, preparing cutters for more grip cuts at 01:15:43, duplicating cutter at 01:17:27, cutting out finger grips at 01:21:00, outlining edge contour at 01:23:19, making shape symmetrical again at 01:25:15, naming primitives with attribute wrangle at 01:26:04, remeshing VDB at 01:27:16, iterating over connected pieces at 01:27:52, splitting on primitive name at 01:29:13, applying random color with attribute wrangle at 01:30:57, and finally importing meta at 01:31:10.
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