Game Producer: Please don't hate the games

Game Producer: Please don't hate the games41:46

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Сейшн

Published at:

11/14/2023

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584

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At 00:00 the host introduces the topic of game producers. At 0:37 the guest explains what a game producer is. At 1:10 he discusses the skills needed for the role. At 5:43 he shares personal experience working on projects such as Diablo 2 Resurrected and Shatterline. At 7:45 he talks about how people get a job in the industry. At 9:19 he emphasizes that gaming experience is important. At 9:40 he gives an example of working on Diablo 2. At 10:10 he lists other projects he has worked on. At 11:00 he addresses the challenges of outsourcing. At 12:46 he describes games that sit at the border of art and IT. At 14:00 he discusses radical changes to other people’s games. At 15:36 he explains that the game industry is built on experiments. At 17:06 he notes that his team works on 30 projects simultaneously. At 17:46 he talks about risk documentation. At 18:18 he describes the work situation in Ukraine. At 19:20 he explores artificial intelligence and game development. At 20:15 he compares AI to Roblox for adults. At 21:00 he shows how AI can be used for references. At 22:10 he asks whether AI will be woven into game development. At 23:34 he gives a commercial fragment. At 23:52 he lists the most frequent problems at work. At 25:40 he analyzes force majeure in games. At 27:00 he states that what is not on paper does not exist. At 28:09 he talks about his dream project. At 29:00 he discusses indie horror. At 29:45 he mentions pixel‑art games. At 30:30 he comments on the demand for unusual games. At 31:17 he shares funny moments at work. At 33:23 he describes production hell on Diablo. At 35:09 he talks about Shatterline level development. At 35:50 he compares working with indie and AAA studios. At 38:40 he addresses the viewer. At 40:53 he ends with a surprise.