How I built an advanced 3D Mini Map system in UE

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Uploader:
Ghislain GirardotPublished at:
10/14/2022Views:
11.2KDescription:
Project files are available as a Tier 3 Reward on my Patreon: Twitter: 0:00 Intro 1:46 Plugin Migration 2:09 Controller Component 2:37 Open & Close MiniMap 3:23 Movement Inputs 4:05 View Inputs & Other Functions 4:27 Inputs Flow Issue 5:00 Custom Pawn 6:33 Area Settings 7:45 Area Visibility 8:18 Area Reveal 9:11 Add Marker 9:44 Marker Class 10:45 Marker Transform 11:29 Marker ID & Text 12:05 Summary 12:30 Manager Actor Singleton 13:50 Navigation Inputs 14:16 Navigation Process 15:05 Update View 15:55 Render Target 16:50 Show Only List 17:18 Register Area 18:23 Area Visibility 19:03 Marker Actor 19:35 Area Reveal Technique 21:35 Soft References 23:44 Pause Issue 24:12 Marker Loading Stack 24:51 2D Markers Challenge 27:01 Custom Projection 28:47 Performance 29:10 Tick Pause 29:32 Tick Bitmask 30:25 Save Marker 30:51 Save Area 32:32 Focus Markers 33:03 Focus Bruteforce 34:30 Focus Update 35:10 MiniMap Mesh 35:45 Modeling Workflow 36:15 Aliasing Artifacts 37:20 Edge Technique 38:52 Outro Hey! Finally, that beast of a project is done and available to download and use :) Making the breakdown video has proved to be quite a challenge. I did my best though and tried to explain pretty much everything as best as I could. I hope it makes sense and that you can get something out of it. Thanks for your support :) Cheers!
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