Moho Tutorial: Design, Rig & Animate a Full Character (Step-by-Step Guide)

Moho Tutorial: Design, Rig & Animate a Full Character (Step-by-Step Guide)02:05:18

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Uploader:

McCoy Buck | Moho Animation Tutorials

Published at:

3/13/2025

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15.1K

Description:

Moho Tutorial: Design, Rig & Animate a Full Character (Step-by-Step Guide) is a step-by-step tutorial that walks you through my entire Moho Pro workflow — the same process I’ve used in real client projects over 10+ years. Whether you're a beginner or transitioning from another animation software, this video will help you build a TV-quality character rig using Moho’s most powerful tools — all in one video. 0:00 – Introduction and overview 1:00 – Character design workflow in Moho 1:07 – Symmetrical design and balance 1:13 – Blending shapes for complex designs 1:19 – Stroke vs. shape-based limb design 8:55 – Using liquid shapes to refine designs efficiently 16:00 – Creating arms and legs using strokes 22:45 – Complete rigging workflow overview 22:52 – Making all points visible while adding bones 22:58 – Setting up a Vitruvian bone for dynamic poses 23:06 – Link bone binding method for flexible animation 23:11 – Testing rigs without using frame zero 23:17 – Adding smart bone dials for body turns, tilts, and facial movement 25:26 – Fixing asymmetric bones for perfect rigging 41:04 – Converting bones into Vitruvian bones 43:14 – Creating smart bone dials for body movement 47:17 – Fixing gradient issues with color points 1:04:15 – Overview of animation process 1:05:04 – Setting up workspace for animation 1:06:09 – Freezing initial poses 1:07:22 – Establishing key storytelling poses 1:10:05 – Adjusting timing and spacing for natural movement 1:12:11 – Adding anticipation and secondary motion 1:16:07 – Refining ease in/out for smoother transitions 1:19:47 – Overlapping motion adjustments 1:20:21 – Adding overshoot and follow-through 1:23:32 – Offsetting body movements for realism 1:25:01 – Tweaking shoulder and limb animations 1:28:29 – Adjusting leg movement for better grounding 1:32:21 – Fine-tuning facial expressions and eye blinks 1:36:27 – Adding foot movement for weight shifts 1:40:08 – Refining root bone motion for proper weight distribution 1:44:02 – Overlapping ear animation for realism 1:48:01 – Using the motion graph to adjust spacing 1:54:25 – Final pass and subtle animation refinements 2:00:00 - Adding smears with frame by frame 2:04:03 - Changing animation from 1s to 2s