Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations.

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Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations. In this lesson we'll be adding a pre-made gameplay environment that I've modified from the Lyra Project, as well as covering how to use the new Gmaeplay Camera Director plugin to transition between first person and third person perspectives, and adding in a Skeletal Mesh + Animations for our Alien Character. Get the Free Assets for this lesson here: Support me using Super Chat in YouTube or via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 01:15 - Lesson Start & migrating assets 02:45 - Fixing a bug from previous lesson 03:20 - Tour of free assets 08:10 - Setting up First Person Gameplay Camera 22:24 - Transition to Third Person Gameplay Camera 34:40 - Skeletal Mesh LODs (Option 1) 37:35 - Skeletal Mesh Nanite (Option 2) 39:10 - Alien Skeletal Mesh & Animation Blueprint 49:20 - Alien Locomotion 01:00:00 - Add Nav Mesh and Testing Locomotion 01:02:00 - Fixing Camera Jitter with First Person Perspective 01:03:35 - Minimising Foot-sliding using Blend Space Analysis 01:09:49 - Updating Alien's Default Motivation 01:10:13 - Summary & Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
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