Part 2: The OpenCage Mod Toolkit | "Alien: Isolation" Smart AI in UE5

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Metaxis GamesPublished at:
5/31/2025Views:
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Unreal Engine 5 State Trees - "Alien: Isolation" Smart AI - Part 2: The OpenCage Mod Toolkit Overview: In this brand new series we'll be deep-diving into Unreal Engine 5's State Tree system, and building a smart enemy AI inspired by the Xenomorph from 'Alien: Isolation.' Support me via my ' Buy Me A Coffee' link : Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations: ------------------------------------------------------------ Links used in the video: OpenCage Mod Toolkit: OpenCage Basic Workflow Documentation: Legend Plugin Node Documentation: ------------------------------------------------------------ Support me via my ' Buy Me A Coffee' link :
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Part 8: Multiple Vision Cones in UE5 | "Alien: Isolation" Smart AI in UE5

Part 1: Introduction | "Alien: Isolation" Smart AI in UE5

Part 6 - Code Cleanup and Improving State Tree Performance | "Alien: Isolation" Smart AI in UE5

Part 9 - Set Heightened Senses and Look At Player Animation

Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5

