Part 3: Complete Beginner's Guide to State Trees | "Alien: Isolation" Smart AI in UE5

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"Alien: Isolation" Smart AI in UE5 - Part 3: Complete Beginner's Guide to State Trees in Unreal Engine 5 | Unreal Engine 5 State Trees Overview: In the third installment of our Alien: Isolation Smart AI series, it's finally time to jump into Unreal Engine 5 and start learning about State Trees. This video is intended as a complete beginner's guide to State Trees, for people who have are completely new to working State Trees in Unreal Engine 5. Support me via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 01:20 - Creating and Setup Project 03:14 - Inspecting the Arena Shooter Template 04:25 - State Trees Discussion (Overview) 08:20 - The State Tree Schemas (Overview) 11:30 - Context Data (Overview) 12:50 - Parameters (Overview) 14:00 - Evaluators (Overview) 14:40 - Global Tasks (Overview) 15:55 - Colour Themes (Overview) 16:10 - The State Tree (Overview) 18:50 - Practical Example 1 - Time of Day System 23:40 - Creating a State Tree Task: Transition Time of Day 37:15 - Implement Transition Time of Day 42:43 - Testing Time of Day Transition 43:55 - Practical Example 2 - Adding Lights to Our Scene 01:01:40 - Send State Tree Event node 01:06:10 - Create a State Tree Task - Activate Lights 01:14:55 - Create a State Tree Task - Send Activate Lights 01:17:55 - Result 01:18:45 - Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
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