Part 6 - Code Cleanup and Improving State Tree Performance | "Alien: Isolation" Smart AI in UE5

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Metaxis GamesPublished at:
7/13/2025Views:
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Part 6 - Code Cleanup and Improving State Tree Performance | "Alien: Isolation" Smart AI in UE5 Overview: In this lesson, we'll be cleaning up some of our code, and also improving the performance of our State Tree. Support me using Super Chat in YouTube or via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 00:55 - Clean up Evaluator 09:10 - Improving and Optimising Our State Tree 21:57 - Toggle Debug Idle Motivation 34:42 - Adding More Debug Code 43:30 - Up Next 43:38 - Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
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Part 8: Multiple Vision Cones in UE5 | "Alien: Isolation" Smart AI in UE5

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Part 9 - Set Heightened Senses and Look At Player Animation

