Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5

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Part 7 - Prediction Sense | "Alien: Isolation" Smart AI in UE5 **UPDATE** The previous upload of this lesson included an error which resulted in prediction sense not working correctly for some viewers. Specifically, I neglected to show where the "Handle Prediction Stimulus" function was meant to be added in the Evaluator's Event Graph. Apologies for any confusion, the previous upload will eventually be unlisted from YouTube. Lesson Overview: In this lesson, we'll be adding Prediction Sense to our Enemy AI, giving it the ability to predict the player's future location. Support me using Super Chat in YouTube or via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 00:56 - Prediction Sense and the Problem it Solves 01:35 - Adding Prediction Sense 07:41 - Fixing a Possible Issue 08:47 - Prediction Time Examples 09:47 - Up Next 10:07 - Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
Similar videos: Prediction Sense

Part 8: Multiple Vision Cones in UE5 | "Alien: Isolation" Smart AI in UE5

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Part 6 - Code Cleanup and Improving State Tree Performance | "Alien: Isolation" Smart AI in UE5

Part 1: Introduction | "Alien: Isolation" Smart AI in UE5

Part 5: Sight Perception And Attack Behaviour. | "Alien: Isolation" Smart AI in UE5

