Part 8: Multiple Vision Cones in UE5 | "Alien: Isolation" Smart AI in UE5

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Part 8 - Multiple Vision Cones in UE5 | "Alien: Isolation" Smart AI in UE5 Overview: In this lesson, we'll be adding multiple vision cones to our Enemy AI, in the same style as Alien: Isolation. Support me using Super Chat in YouTube or via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 00:40 - Adding New Perception Component 04:16 - Showing Debug For Our Secondary Vision Cones 18:56 - Updating Sense Stimulus From Secondary Vision Cone 24:45 - Proximity Perception Component 31:00 - Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
Similar videos: Multiple Vision Cones in UE

Part 2: The OpenCage Mod Toolkit | "Alien: Isolation" Smart AI in UE5

Part 6 - Code Cleanup and Improving State Tree Performance | "Alien: Isolation" Smart AI in UE5

Part 1: Introduction | "Alien: Isolation" Smart AI in UE5

Part 9 - Set Heightened Senses and Look At Player Animation

Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5

