Part 9 - Set Heightened Senses and Look At Player Animation

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Metaxis GamesPublished at:
8/12/2025Views:
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Part 9 - Set Heightened Senses and Look At Player Animation In this lesson, we'll be integrating the free Metaxis AI Perception Tools Plugin into our project so that we can update the Alien's sense configuration at run time. We'll also be changing the way the Alien 'focusses' on it's attack target by adding "Look At" animations. Get the Free Plugin here: Support me using Super Chat in YouTube or via my ' Buy Me A Coffee' link : Project Files for Each Lesson: Video Chapters: 00:00 - Intro 00:34 - Overview 02:00 - Download and setup plugin 07:50 - Update Draw Debug Function and Sight Forward Axis 14:15 - AI Focus and Look At Animation 28:00 - Testing Look At Animation 29:30 - Fixing Issues With Character Movement 31:15 - Set Heightened Senses When Attacking 40:45 - Testing Heightened Senses 41:30 - Fixing a State Transition Issue 43:55 - Outro Other Parts in this Series: Complete Playlist: Part 1 - Introduction : Part 2 - The OpenCage Mod Toolkit: Part 3 - Complete Beginner's Guide to State Trees: Part 4 - The AI Controller and Basic NPC Behaviour: Part 5 - Sight Perception And Attack Behaviour: Part 6 - Code Cleanup and Improving State Tree Performance: Part 7 - Prediction Sense: Part 8 - Multiple Vision Cones in UE5: Part 9 - Set Heightened Senses and Look At Player Animation: Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:
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