The Witcher 4's next level horse physics

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Meet Kelpie.
Let weeds be weeds, Kelpie.
Just like Geralt the Roach, Ciri has her own loyal companion.
We return to town.
These two characters need to feel like one, since you're going to explore the world on horseback, riding these to feel seamless, natural, and just fun.
To support that, we're introducing multi-character motion matching in Unreal.
So Ciri and Kelpie, they're perfectly synchronized when mounting from any angle and speed.
We also support root motion movement on Kelpie, so controlling her feels realistic and grounded.
And there are also some really nice improvements to our Unreal Chaos Flesh Solver and these machine-learned deformations, so you've got realistic muscles moving and stretching under Kelpie's skin without compromising the performance there.
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