#Tutorial | How to Make a Dome Shader in UE5

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Uploader:
Azrael UE5Published at:
1/19/2026Views:
145Description:
Step-by-step guidance with practical tips for creating professional dome and energy shield shaders in Unreal Engine 5. Learn how to build stylized protective fields, control fresnel edges, distortion, refraction, and glow for games and cinematics using a single, flexible material setup. 00:00 – Introduction & Project Files 00:59 – Brightness & Background Settings 01:15 – Refraction Control & Contrast 02:07 – Camera & Dome Setup 03:04 – Mosaic Effect & Edge Control 04:15 – Blend Mode & Shading Model 04:58 – Texture Map & Fresnel Mask 06:47 – Distance Mask & Control Logic 08:24 – Distortion & Noise Texture 09:09 – Data Conversion & Vector Fix 09:53 – Dome Texture & Mask Output 10:05 – Refraction Explained & Usage 10:43 – Alpha Channel & Refraction Logic 11:24 – Camera Depth Fade Function 12:01 – Glow vs Fade Mode Switching 12:55 – Switch Parameter & Opacity Control 14:42 – Color Layers & Tint Variations 16:04 – Final Visual Tweaks & Noise 17:04 – Final Result & Eye Adaptation 📥・Download project files from Patreon – 📥・Download project files from Fab – Stylized Volumetric Clouds Shader - Stylized Shaders Pack - Stylized Domes and Hologram Shaders - Stylized Barrier Shader - Stylized Domes Shader - Hologram Shader - ✨・Our Games: 📚・Escape If You Can – 👻・Reverie: Who will Remember You – 🕯️・Brugmansia – 🎅・Santa Pianus – 🛒・ Fab Store – 🎨・ ArtStation – 💬・ Discord – 🌠・ Patreon – ✨・ All assets – 📩 Contact Me: [email protected]. 🔔 Don’t forget to Subscribe and hit the bell icon for more updates! ── Thank you for visiting, and I hope you enjoy the content #UE5 #UnrealEngine #UE5Shaders #UE5Materials #GameDev #GameVFX #RealtimeVFX #ShaderTutorial #UnrealTutorial #VFX
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