Why Dead Space Is Scarier Than Callisto Protocol — The Visual Language of Pain

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Uploader:
Ars ZayanPublished at:
5/24/2025Views:
4.9KDescription:
Why does Dead Space scare us even without monsters, while The Callisto Protocol doesn’t? In this short video essay, I break down how the visual language of pain builds horror through architecture, lighting, and form. Also featuring level artist Olga Sorokina, who shares her expert insight after 10 years in game development. ⏱ Timestamps: 00:00 Why I decided to analyze 01:37 Disclaimer 02:30 Ishimura Station is a metaphor for fear and pain 04:13 Sources of inspiration for developers 05:44 Why The Callisto Protocol is not scary 06:30 Olga Sorokina - expert opinion of a level artist 06:50 Dead Space - Gothic and negative spaces 07:58 The Callisto Protocol is a shooter 09:25 Conclusions 10:55 Acknowledgments
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