Pong - Lecture 0 - CS50's Introduction to Game Development 2018

Pong - Lecture 0 - CS50's Introduction to Game Development 2018 影片的下載資訊和詳情
作者:
CS50發布日期:
2018/1/28觀看次數:
324.6K簡介:
00:00:00 - Introduction 00:04:10 - Lecture Topics 00:07:35 - What is Lua? 00:09:20 - LÖVE2D 00:10:08 - Game Loops 00:11:06 - 2D Coordinate System 00:11:47 - Lecture Scope 00:13:01 - The Day-0 Update 00:18:55 - The Low-Res Update 00:21:02 - Texture Filtering 00:25:10 - The Rectangle Update 00:30:42 - The Paddle Update 00:35:42 - The Ball Update 00:45:37 - The Class Update 00:55:51 - The FPS Update 00:59:35 - The Collision Update 00:59:51 - AABB Collision Detection 01:12:37 - The Score Update 01:14:40 - State Machine 01:21:18 - The Victory Update 01:27:57 - The Audio Update 01:26:44 - bfxr 01:33:54 - The Resize Update This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
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