Курс по изучению Unreal Engine Урок 3.1 Знакомство с материалами

Курс по изучению Unreal Engine Урок 3.1 Знакомство с материалами50:25

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Auteur :

Developer Nikk

Publié le :

29/03/2025

Vues :

535

Description :

In this lesson the instructor introduces the fundamentals of materials in Unreal Engine, beginning with a general theory at 00:00, then exploring the material editor menu at 02:00, material slots at 03:06, base color at 05:09, metallic, roughness, and specular at 06:09, anisotropy and tangent at 08:53, emissive color at 09:55, normal at 10:45, WPO at 12:10, ambient occlusion at 12:50, pixel depth offset at 13:15, and the factors that influence render presets at 13:53. The video continues with a texture editor walkthrough at 15:00, shows how to create a multi‑layer texture in Quixel Bridge at 20:27, demonstrates building a multi‑layer texture in the engine using the Texture Graph plugin at 24:52, and then delves into the material domain at 29:44, blend mode at 30:57, shading model at 33:41, and PBR material concepts at 38:29. Finally, it covers material instance advantages at 42:40 and explains material functions at 47:02.